

I do like tough challenges, really! But, as it stands, the Scrake modifier is masochism on a scale unprecedented in FPS history. This will keep the franatic 100 scrakes but atleast they'd be easy to kill, however it would elinmate much of the difficulity. Or Lower their health to something ridiculously low like 300 or 500 hp or whatever. This will keep the difficulity in killing them high and yet won't take too long. And furthermore, Carthage must be destroyed. Solutions: Tone down the scrakes to 20-30 spawns.Increased pickup spawn rate to boss levels.Increased vulnerability to non-bullet or melee sources of damage ideally, something along the lines of 'nothing below 1x damage'.Their most distinctive feature is the nerve-controlled Chainsaw on. Scrakes appear as muscular and huge humanoids, with a surgeons mask over their face, in addition to a bloodied apron that they wear on their bodies. It is classified as a large enemy, and is considered extremely high threat. Massively increased vulnerability to crowd-control effects. The Scrake is a giant specimen in Killing Floor 2.(Triggered at 50% health regardless of difficulty, maybe?) Allowing other zeds to spawn, along the lines of Poundamonium.

One or more of these things really needs to happen:

There isn't enough ammo in the world to deal with 170+ scrakes maybe a team of 2 medics and 4 berserkers/supports would work, if you somehow knew the wave was coming and planned in advance, but you can't. But the Scrake modifier NEEDS adjustment, because at the moment, it just ends the run automatically. I like Endless Mode it's basically all I expected.
